AI Insights · Timothy · April 2024
Top 5 High Fantasy Games on Android in South America: Q1 2024 Performance
Discover the performance trends of the top 5 high fantasy games on Android in South America during Q1 2024, including downloads, revenue, and active users.
In Q1 2024, the top high fantasy games on the Android platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. Below is a detailed look at the performance of each game.
Coin Master from Moon Active experienced a fluctuating trend in weekly revenue, beginning the quarter at approximately $246K and peaking at around $309K by the end of January. Weekly downloads saw a consistent decline from 112K at the start of January to about 51K in early March, with a slight recovery to 63K by the end of March. Active users dropped from 1.1M to 885K mid-quarter but rebounded to 956K by the end of March.
Clash Royale by Supercell saw a downward trend in weekly revenue from $139K at the beginning of January to about $86K by the end of March, with some fluctuations mid-quarter. Downloads started strong at 172K, peaking at 224K in the second week of January, and then stabilized around 131K by the end of March. Active users remained relatively stable, fluctuating around 18M throughout the quarter.
League of Legends: Wild Rift from Riot Games, Inc showed varied weekly revenue, starting at $102K and peaking at $129K in mid-February before declining to about $78K by the end of March. Downloads were relatively stable, fluctuating between 32K and 50K, with a peak in early February. Active users saw a consistent decline from 655K at the start of January to approximately 529K by the end of March.
Mobile Legends: Bang Bang from Moonton experienced a mixed trend in weekly revenue, starting at $128K, dipping to $58K by late January, and rebounding to $132K by the end of March. Downloads showed some volatility, peaking at 146K in late January and stabilizing around 120K by the end of March. Active users saw a slight decline from 1.7M to 1.3M throughout the quarter, with a small recovery in mid-March.
Lords Mobile: Last Rise of Qin from IGG.COM had a steady weekly revenue trend, starting at $92K, peaking at $104K in late February, and ending the quarter at around $84K. Downloads fluctuated, starting at 149K, peaking at 146K in late January, and ending at 92K by the end of March. Active users showed an overall increase from 536K at the start of January to 598K by the end of March.
These insights are provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.